The Game
Team Pick Time
Saturday September 2O, 2025 @ 10:30am
Games start 11am
Game Rules
Tournament description
This is a doubles, random draw, double elimination tournament.
(a) The first team to (21) points wins the game.
(b) - The winning team has to win by (2) points. Example: If the a team has (20) points the other team must score (22) to win.
(c)The final 3 teams will win prizes. (Trophy and prize money to be announced.
Game Play
Section A – Innings
The game is divided into innings. Each inning consists of four (4) pitched shoes; two (2) by team A and two (2) by team B.
Section B – Value of the Shoe
1. Pitched shoes – After all shoes for the inning have been pitched, they are either considered to be “live shoes” or “dead shoes” and may then be scored accordingly.
(a) LiveShoe – Refers to any shoe that has been pitched in compliance with the rules of the game and that comes to rest within the pit area.
(b) Dead Shoe – Another term for a foul shoe that was delivered in non-compliance with one of the rules of the game. This term may also refer to a ringer that has been “cancelled” by an opponent’s ringer.
2. Shoe in Count
(a) Ringers – A ringer is a live shoe that comes to rest while encircling the stake. A straightedge touching either the points or any part of the heel calks of the shoe must clear (not touch) the stake in order to be declared a ringer. A ringer has a value of three (3) points.
(b) Points – A live shoe that is not a ringer, but comes to rest six inches (6”) or closer to the stake, has a value of one (1) point. This includes a “leaner”.
3. Shoe out of Count – A shoe that comes to rest more than six inches (6”) from the stake is a shoe “out of count” and has no scoring value. A foul shoe is also considered to be a shoe that is out of count, no matter where it comes to rest.
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Section C – Delivery of Shoes
1. Delivery – The contestant pitching first shall deliver both shoes (underhanded, and one at a time) and then the other contestant shall deliver both shoes (underhanded and one at a time). A contestant may deliver the shoes from either the left or right pitching platform.
(a) – The team who scored last shall go first in the next inning. If no team has scored the team who went first in the previous round will go second in the present round.
Dead Shoes
Section A – Removal from Pit
A foul shoe is a shoe that is delivered in non-compliance with one of the rules listed below. It is to be removed from the pit (if the opposite team choses) before any more shoes are pitched. Note: Live shoes already in the pit area that may be disturbed by a foul shoe (or other live shoes), are not to be removed. Live shoes shall be scored “as they lie”, after all shoes for the inning have been pitched.
Section B – Enforcing Violations
1. Enforced by Judge
The following are rules violations that must be spotted and called by an assigned judge. The penalty is to declare the shoe a foul shoe.
(a) Any shoe pitched when the contestant, during the delivery, has stepped on or over the foul line before releasing the shoe.
Scoring the Game
1. Cancellation Scoring – In cancellation scoring, the ringers of one contestant cancel the ringers of the opponent. Cancelled ringers are also referred to as “dead” ringers. Note: only one contestant can score in each inning.
(a) Ringer Point Values – The ringer(s) of one contestant cancel the ringer(s) of the opponent. Any cancelled ringer scores zero (0) points. Any un-cancelled (live) ringer scores three (3) points.
(b) Shoes In Count – A shoe six (6”) inches or closer to the stake is “in count” and shall score one (1) point under the following conditions:
1. If there are two (2) cancelled (dead) ringers and no live ringer, the closest shoe to the stake, which is in count, shall score one (1) point.
2. If there are no ringers, the closest shoe in count shall score one (1) point. If the other shoe of the same contestant is the second closest shoe in count, it shall also score one (1) point.
3. If there is one un-cancelled (live) ringer and if the other shoe, of the scoring contestant, is the closest in-count shoe to the stake, it shall score one (1) point (a total of four (4) points).
4. Opposing contestant’s shoes that are touching the stake, or that are in count and determined to be an equal distance from the stake, shall cancel each other and, like cancelled ringers, shall score zero (0) points. In this situation, the next closest shoe in count (if there is one) shall score one (1) point.